Thread: GURPS Rifts?
View Single Post
Old 01-24-2010, 05:34 AM   #93
The Benj
 
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
Default Re: GURPS Rifts?

Quote:
Originally Posted by Wicked Lurker View Post
It's just a matter of scale - humans are completely powerless without psi, magic or technology in Rifts - I want to keep that. Energy weapons are dangerous to use in old (SDC) structures, I want to keep that as well.

A few TLs in the future I find it hard to imagine that, for a weapon intended to deliver lethal force, we do not succeed in achieving that goal in humans. The reason blasters are damage-leveled in the way they are in ultratech is probably because of gameability reasons, not necessarily "realism" (if you can actually call it that in a scifi setting).
For something that generates a broad effect, maybe, but a narrow cross-section beam weapon is just going to burn a hole in you and there's a functional limit to how much harm that will actually inflict.

Go ahead and make the guns and such scarily dangerous, but you really, really shouldn't bring over MDC. It's not even a good implementation of the idea its meant to convey in its own system, so why let it pollute a good system?

Last edited by The Benj; 01-24-2010 at 05:35 AM. Reason: Markup error
The Benj is offline   Reply With Quote