Quote:
Originally Posted by Steve Plambeck
ITL became a huge setback for wizards as compared to how they worked under the original Melee/Wizard rules. They could no longer do most of the same things their fighter friends could do. Even if the talents covering those things didn't cost double, their IQs were already tied up in spells. Compared to an IQ 10 wizard under Wizard rules, they had to give up (forget) 6 of their 10 spells, just to afford three points worth of the same talents as fighters. This was the consequence of the design lumping the regulation of spells and talents under the single attribute, IQ.
"Come along Merlin, we're all racing to the pub, loser buys!"
"Sorry, I've forgotten how to ride a galloping horse. Just go without me."
"Wait, we've seen you fly and teleport! Can't you just do that?"
"Sorry, I've forgotten how those spells work too."
"Geez, you're no fun anymore!"
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Ahhh, actually, just about any character can ride a horse. So Merlin, even as a wizard, can get up and ride a nag. But so can Willie the Thief.
When you train on the Horsemanship Talent, you can fight on horseback better and do more risky things with horses, like jumping hedges.