I think a famous band put it best when it said, "You've gotta fight!" . . . and then I kind of tuned it out. But the sentiment lives on, with
Pyramid #3/111: Combat II. This issue includes a new up-close-and-personal campaign for
GURPS Spaceships fans, a new profession for the
Dungeon Fantasy Roleplaying Game, new powers and possibilities for firearms, and more.
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your copy now from Warehouse 23, or
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