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Old 04-10-2019, 12:43 AM   #28
Skarg
 
Join Date: May 2015
Default Re: Low DX dodge and defend

Yes, and also in the examples the figures just move and then act according to the situation when their adjDX comes up, or in a case or two Defend/Dodge before that, but I think always after movement is complete.


The other annoying bit about the edit though is that it looks like an unintentional change from the original game, that now Defend seems to require a figure to only have moved 1, but in the original game it was explicitly 1/2 MA or less, but that mention got cut along with the Changing Options clarification section, leaving the Options list as the only source, and the options list lists all Engaged actions as only involving a shift, but that's because they're Engaged options and it's trying to explain two things in one place.
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