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Old 05-31-2012, 03:38 PM   #6
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: [Build Advice] Innate Attack: Toxic

Quote:
Originally Posted by kirbwarrior View Post
Just a side note, they don't need to be immune to a poison that can't affect them (unless they are a terran mammal).
No, they aren't terran-style mammals; that their toxins interact with terran biochemistry at all is worrisome to scientists on both sides. Their toxins are intended to interact with critters using weir biochemistry (in which it typically induces agony, paralytic seizures and heart attacks within susceptible targets).

A species-wide immunity to the Mnemi's rather nasty toxins are necessary for them to survive being animals first before becoming sapient (and for them to continue surviving being sapient).

Quote:
Why only one cycle? Tack on a couple more, make it last five seconds, and this attack becomes very powerful.
As the Mnemi are a sapient technological species, I don't want them to consider their bites/toxins as anything more than a useful backup weapon when their actual weapons aren't available to them. While they can be somewhat scary in unarmed combat (compared to humanity), it isn't their preferred method anymore than martial arts are our preferred method of killing. They like guns just as much (if not more!) than we do.
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