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Old 10-16-2019, 09:05 AM   #28
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default Re: Trying to make consistent sense of what damage and healing represent

Quote:
Originally Posted by hcobb View Post
Any figure may attempt to bandage up any other figure's wounds on a five minute attempt. First roll 4/IQ (minus one die for each of Physicker, Master Physicker, or Vet that applies) to know what you are doing. On a critical failure inflict one (or on a break weapon result two) hits and stop.
While I agree that your proposal is a more realistic approach (assess then treat), it seems unnecessarily complex given TFT's default bias for simplicity. Obviously, my own houserule also contradicts this bias, but limits the impact to one roll instead of two... a compromise.

I do like your idea of using 4 dice as the base difficulty and reducing by 1 die if using a physicker's kit, however. I will be adopting that into my own ruleset.
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