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Old 10-02-2016, 06:17 AM   #46
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: GURPS as a convention game

So I finish my very first convention missing out on GMing because I was too late. Two CoC games down. One adventure so garbage and NOT CoC that I can't believe a publisher would put it out under CoC license. The other ok, by Sandy Petersen no less. Neither remotely scary, I think they could have learnt a lot from GURPS Horror in how to make a scary monster.

Thoughts:
  • Players reacted well to pregens. They are more than willing to roleplay characters that they had no hand in designing. Even providing handouts with "your secret is..." "your motivation is...." "you have a rare...." "you should attack with the your..." is good.
  • There's plenty of time in a three hour slot to get through an adventure including with multiple combat sessions.
  • Its easy enough to get a full session. I had 6/6 and 5/6 at each session (yet the 6/6 session felt more crowded)
  • I really don't understand the repeat the same scenario thing, but it was common enough.


I think that I'll be in good stead come December.
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