Quote:
Originally Posted by lachimba
What do those with experience think would work best as a convention game?
I'd like to have the whole game done in less than five hours. Ideally about three would be great. So I'd ideally have characters made and take some short cuts.
Any other advice would be appreciated.
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Look at the various D&D 4e convention adventures. Not so much for the fantasy genre but the plot structure. The reason is that D&D 4e combat takes the same amount of time as GURPS combat. And there are dozens of adventures covering all kinds of plot.
The typical pattern is
1) The initial roleplaying
2) A combat encounter
3) A roleplaying encoutner
4) A 2nd combat encounter
5) The final roleplaying encounter.
Pretty done and over with within a 4 hour slot.