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Old 09-17-2007, 08:08 PM   #22
Mark Skarr
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Join Date: Feb 2005
Location: Somewhere high up.
Default Re: Rules puzzle: Extra Attack and readying

I just erased three hours of musings because arguing with Kromm is just not relevant. But this is:

What this boils down to is that the RAW states that Bill can do exactly what he wants. He can use his normal action to ready a rock and then throw it with his extra attack. And, heck, it's not so hard to ready a rock, if he's just picking them up, I'd let him ready two in one turn since it's just not hard to reach down and grab some rocks.

However, Kromm is changing a published rule and directly contradicting the RAW. So, now, Bill cannot make an attack without already making one with his other maneuver. So, his extra attack only becomes relevant every three turns as opposed to every turn. Even with fast-draw rock, he can only prepare one rock per turn, so he can't make that extra attack until he's got one ready in both hands. That's pretty harsh for a 25-point advantage.

However, if you act now and buy Martial Arts there is a way that you can do this, completely unintuitively and it's actually a skill and not a power that you seem to be wanting for your super hero. So, to actually do what you want you need to buy yourself a really high skill and then do it and cross-reference it in a different book. Not to mention that this won't let you punch someone or throw a prepared rock, just throw the prepared rock.

Lets forget, for a second, that Martial Arts even exists. This change to the RAW says that Bill cannot do what he wants without taking Altered Time Rate. That seems a bit drastic. His advantage is less effective than someone who takes fast-draw rock. They can, potentially, throw one rock per turn until they run out of rocks. Bill can't. He can only throw one rock every other turn. That seems like a type of love that's illegal in Texas to me. And even when he gets fast draw rock, he still has to ready two of them since Extra Attack doesn't count as an attack maneuver anymore so he can't fast-draw into it, because fast-draw requires an attack maneuver . . . which extra attack doesn't provide.

Ciaran! Shoots for the nose! HE HITS!! HE SCORES!!!
When a 1-point skill completely alleviates the need for a 25 point advantage there is a SERIOUS PROBLEM.

The short answer, Bill, is "no." Kromm's changed the rule to where what you're doing is illegal by RSTBW (Rules Soon To Be Written). But, hey, you're Bill Stoddard, couldn't you eratta something in to Supers to help us?
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