Quote:
Originally Posted by Chris Rice
I seem to remember Halflings with dagger marksmanship were banned in our games after a particularly bad serous of encounters. Perhaps 4 of them would be a handful. Or perhaps 3 of them with a damage magnet, say a fighter in heavy armour for opening chests and such
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I would suggest 2 halfling dagger throwers, one halfling boomerang chucker for guys with high hit points / heavier armour enemy, and a guy with heavy armor and a pole weapon. The heavy armor guy can tank for all the ranged weapon guys, and if he stands still vs a charge he attacks first and with +2 DX has a decent chance to hit.
Regards, Rick