Quote:
Originally Posted by Anthony
Problem is you can't really do that; it's usually not practical to directly track all the things that might cause problems in a fight, so a lot of them have to be folded directly into the attack roll.
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What I meant was, if you only considered the shots we took while actually trying to hit
something - as opposed to the many shots we took to do other things, like
not hit anything in particular - then we had pretty solid ratios. Not perfect, but I'd say most of us broke 50% and several broke 80%.
Admittedly, we were pretty serious about MOUT training, worked our reflexes and muscle memory, learned to rapidly line up shots, and always started an action with center mass - but that's just good combat arms training. I guess that would represent good Guns (Rifle) skill in GURPS - probably something like a 15 or 16. I'm still trying to get a good idea of success rates for skills, though.