Re: What would I need to run Fallout with GURPS?
I wasn't only comparing to the videogames.
RuneQuest 6 has about 60 skills, and that includes all the skills for the five different types of magic as well. Sure, it's a list of skills for a fantasy game, and it does away with different weapon skills with "Combat Styles", but still.
To me, if a culling results in 100 remaining skills, that's still a lot! :p
Let's investigate an example:
In the Fallout games (just for this thought experiment, now), we have the Outdoorsman skill.
In RuneQuest 6, I'd say that Outdoorsman would be a combination of the skills Navigation, Survival and Track.
How would Outdoorsman be broken down in GURPS compared to RuneQuest 6?
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