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Old 05-13-2011, 08:56 PM   #24
KingJohn
 
Join Date: May 2011
Default Re: Altering the Initiative Order

Quote:
Originally Posted by Lord Carnifex View Post
I'm a little confused. Let me see if I understand the problem here.

Currently, the turn order in most combats is "Knight - Wizaed - Badguy"

and you'd like it to be "Wizard - Knight - Badguy"

or are willing to settle for "Wizard - Badguy - Knight"
No. The SITUATION is Knight/Wizard/Monster.
The goal is Wizard/Knight/Monster.

If that has to happen Monster/Wizard/Knight, that's acceptible. The GOAL is to let the Knight act between the Wizard and the Monster, instead of letting the monster act after the Wizard and before the Knight.

The Knight and the Wizard in our hypothetical have BOTH won initiative. They both are acting before the Monster. They just want to swap places, and the Knight's Basic Speed is way up over the Wizard's.

Quote:
Originally Posted by Lord Carnifex View Post
If you're willing to settle for W B K W B K W B K W B K..., why not just pick a relatively passive maneuver for the Knight's first turn, like All-Out Defense, Evaluate, or Do Nothing? Doing so would effectively change (K W B K W B K W B...) into K (W B K W B K W B...) which would seem to get you what you want.
No, because a Turnabout spell is countered by the monster turning around. So Wizard (Turnabout), Knight (SMASHY IN THE BACK HAHAHAHAHA), then Monster (I can't turn around, I am dead) becomes Wizard (Turnabout), Monster (I turn around) then Knight (awwwwwww).
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