Pelat the Dowser
Age: 22
Attributes
ST 10 [0]; DX 11 [20]; IQ 11 [20]; HT 10 [0]
Secondary Characteristics
HP 10; Will 11; Per 13 [10]; FP 12 [6]
Social Background
Languages: Qulan (Native) [0].
TL: 1^
Cultural Familiarity: Qulan. [0]
Subtotal: 56
Advantages
Magery 0 [5]
Perks
Attribute Substitution (Seek Water based on Per). [1]
SOP (Always makes sure camp is set up and taken down properly). [1]
Subtotal: 7
Disadvantages
Chummy [-5]
Curious (12) [-5]
Wealth (Struggling) [-10]
Quirks
Dreams of adventures. [-1]
Likes learning magic. [-1]
Mildly underconfident. [-1]
Subtotal: -23
Skills
Area Knowledge (local) [IQ/E] [1] 11
Bow [DX/A] [2] 11
Brawling [DX/E] [2] 12
Camouflage [IQ/E] [1] 11
Hiking [HT/A] [2] 10
Knife [DX/E] [2] 12
Naturalist [IQ/H] [1] 9
Occultism [IQ/A] [1] 10
Professional Skill (Butcher) [IQ/A] [1] 10
Running [HT/A] [2] 10
Spear [DX/A] [4] 12
Staff [DX/A] [default] 10
Stealth [DX/A] [4] 12
Survival (Desert) [Per/A] [1] 12
Survival (Plains) [Per/A] [2] 13
Tracking [Per/A] [4] 14
Weather Sense/TL1^ [IQ/A] [2] 11
Subtotal: 31
Spells
Ignite Fire [IQ/H] [1] 9
Seek Food [IQ/H] [2] 10
Test Food [IQ/H] [1] 9
Keen Vision [IQ/H] [4] 11
Seek Water [Per/H] [8] 14
Purify Water [IQ/H] [4] 11
Create Water [IQ/H] [1] 9
Subtotal: 21
Total: 92
Equipment
Durable clothes.
Boots (DR1).
Bronze knife.
Bronze-tipped spear.
Shortbow.
Quiver with a dozen arrows.
Pouch of personal basics.
Notes
Pelat was built using the Hunter template from GURPS Historical Folks p57 (and the
4e conversion hosted at RPK's MyGURPS.com, p24), albeit as a higher-value character than I planned at the start. 'Qulan' is a hypothetical Bronze Age culture somewhere around Eastern Europe or West Asia.
Pelat isn't much of a mage, and he knows it, but he's a good hunter and the best dowser he's ever heard of, and that's worth something. He dreams of bigger things, and will happily take opportunities to learn more spells where he can, but so far, no adventures have found him. I'd originally intended him to be a dowsing specialist with
only Seek Water, but he seems to have developed into a 'hunting magic' specialist who happens to be a very good dowser (which is a useful ability for a hunter: animals tend to go where the water is). His knife and spear are the most expensive items he owns.
Thoughts?