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Old 10-25-2020, 07:25 AM   #7
Sorenant
 
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Join Date: Jan 2015
Default Re: [Sorcery] Regarding Hardcore Improvisation and Psi (Magic) Amplifiers

Quote:
Originally Posted by VariousRen View Post
Improvised spells specifically can never last more than 3 minutes. Wizards can still learn buff spells that lasted longer. I didn't like the fact that they would pay the FP cost once, rest for 10 minutes, and then the subject would have that benefit for the full duration (sometimes days or weeks). Having the FP eaten up until the end of the spell duration forces them to choose a small group to cast on (conveniently about the size of an adventuring party!) before they are seriously down on FP all the time. Without this modifier a buff that lasted 7 days could theoretically be maintained on hundreds of people at a time by a single wizard.
Oh right, that makes sense. I thought by "All spells" you mean "All improvised spells", my bad.

Quote:
Originally Posted by AlexanderHowl View Post
I have mentioned this before in other threads, but I think that a lot of what is Sorcery can be done just as well with Magical Powers (Fantasy, p. 159) or Spirit Control (Powers, p. 134). You take TK as the base ability and either purchase Affliction as alternative abilities or apply the Using Abilities at a Default rules (you could even buy techniques to improve the defaults, just like in Psionic Powers). In either case, you do not have a pool of points that do not have a primary use.
Hardcore improvisation is just a fluffy name for Using Abilities at a Default with Sorcerous Empowerment, isn't it?
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