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Old 09-28-2020, 04:35 PM   #6
AlexanderHowl
 
Join Date: Feb 2016
Default Re: What's the best GURPS thaumatology system for a minor godlike boss being?

A minor deity with IQ 20 [200], Magery 12 (RPM) [125], Modular Ability 1 (Cosmic Powers; Trait-Limited, Ritual Mastery Perk Only, -50%) [5], Modular Abilities 24 (Slotted Cosmic Powers; Magical Skills Only, -20%) [102], Path Adept [40], Path of Magic (VH) IQ+4 [24]-24, and Thaumatology (VH) IQ+4 [24]-24 is a phenomenal magician. With the investment of 520 CP, they are capable of performing most single Path rituals (or Path of Magic plus another Path) at an effective skill of 26 (they can also create potions with an effective skill of 26). They have an energy reserve of 36 mana points and can support 36 conditional rituals.
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