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Old 02-25-2015, 01:32 PM   #16
ArchonShiva
 
Join Date: Sep 2004
Location: Montréal, Québec
Default Re: Bare Bones Basic - Combat

Come to think of it, I actually did this in my campaign but forgot to mention it here.
I made weapon proficiency skill groups:
WP-Blades (knife, sword), WP-Impact (club, axe), WP-Longshaft (spear, polearm), WP-Entangle (whip, lasso), WP: Fighting, WP:Grappling, all DX/A.
You can take the "specialized" DX/E versions for a few specific weapons, and the rest of the WP defaults to it at -3: Knives, Clubs, Staff, Punch.

I have an extra thing for specialized weapons (rapier, flails) as a technique at -3, but this is getting complicated again.

Ranged is Archery (bow, crossbow), Thrown (knife, sling), Guns (all types); specialties are Crossbow and Light (<1 lb.)
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