Quote:
Originally Posted by mook
"How to Be a GURPS GM" takes a stab at this on pp. 41-42, so that's my version of the spectrum. But it is an extremely subjective thing -- I think any five GMs will have five different breakdowns.
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Quote:
Originally Posted by Captain Joy
Mook is being modest. How to Be a GURPS GM, pp. 41-42 is the definitive word on the subject. It breaks down all the combat options with page references—precisely the information the original poster needs.
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Well Ill be....
There it is in black and white folks!
Sorry Mook! I actually purchased this a few months back and havent had the oportunity to give it the long slow read it deserves!
That said, I agree that its not the ONLY way to break those down, AND I also like the suggestions for simplifying the equipment list and skill set for running Combat that is interesting, but still quick and clearly resolving.
Nymdok