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Originally Posted by Joseph Paul
Hmmmm. Easy enough to house rule that out but....Anyone got any thoughts on how to make the on-off-on-gack! attacks work by the rules? An advantage or perk?
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I could see charging an Unusual Training Perk or similar for Trakata. I've got some houserules (
heavily influenced by Setup Attacks) for Feints and similar bouncing around in my head, and the way I did Trakata upthread is more-or-less a "sneak peak" of that. Essentially, one part of it is that you can penalize the setup skill for an attack (Fast-Draw to Ready your weapon, Acrobatics when doing an Acrobatic Attack, and so forth) as a virtual Setup Attack (enemy defends normally, albeit without "using up" a defense) to penalize your foe's defense against the attack itself. Just as you need a Perk to be able to pull off Acrobatic Feints and the like, a Perk for something like this would also be appropriate - call it Iai for Fast-Draw (Sword), Trakata for Fast-Draw (Lightsaber), and so forth.
Quote:
Originally Posted by Joseph Paul
As an aside how do hard time limits of equipment interface with ATR?
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Up to the GM (and, arguably, the way ATR is justified), but typically speaking ATR doesn't get around hard limits. A character with an RoF 50 weapon can only fire 50 rounds per second, even if he gets 5 turns every second (each turn would only be able to shoot 10 rounds). A character with a Force Sword still has to wait a full second for it to fully activate before he can use it as well.
Of course, I'd argue that Star Wars is a setting where lightsabers
are activated instantly and don't take a second to form. In the original trilogy, Obi-Wan seems to activate his weapon and attack pretty much instantly in the cantina (although I may be misremembering that bit), and in the new trilogy Yoda activates his weapon and decapitates two Clone Troopers pretty quickly. Trakata (which would require instant activation)
is a fan creation, but if memory serves it was made (semi-)official in the SAGA edition of Star Wars d20. I don't think Star Wars will really lose anything important by leaving out Trakata and sticking with GURPS Force Sword mechanics, however, so it's ultimately up to the GM.