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Old 02-19-2018, 06:32 PM   #5
CON_Troll
 
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Default Re: Heavy Weapons, once again.

Quote:
Originally Posted by dwalend View Post
A1 R4 D1 M2 ? So long-range always, instead of a one-shot missile tank round? That's a big change thematically, different purpose on the battlefield. It could be fun, allows for some more interesting setups in an INF-heavy game.
How about declaring this a "sniper" INF unit?
I ran the numbers, both with and without overrun capability in Henry Cobb's calculator (at http://www.hcobb.com/gev/formcalc.html)
WITHOUT overrun ability: 4.56 VPs
WITH overrun ability: 4.73 VPs
As you can see, there is very little difference.

However, here is where we run into the situation of "improbable statistics" as laid out in Steve Jackson's OGRE article "System Parameters and Limitations" in the 2nd edition of The OGRE Book. Specifically where he says: "...to qualify for a range longer than 4, it has to be a heavy projectile - minimum of 3 attack strength, and probably more." This would seem to suggest that a unit with an attack strength of 1 probably cannot reach even four hexes.

Sooo, my recommendation is that the above "sniper" INF should be VERY expensive. 4 VPs if the unit cannot double in an overrun and 6 VPs if it CAN double in an overrun. A sniper INF cannot attack armor units (including the train) at more than the normal range for INF (all INF, buildings and terrain may be targeted up to 4 hexes away.) Further, it should be a much rarer unit than other specialist INF. No more than 10% of the VP allowed for INF in a scenario may be snipers.
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