View Single Post
Old 01-17-2012, 12:46 PM   #37
PseudoFenton
 
PseudoFenton's Avatar
 
Join Date: Apr 2010
Location: Land of the Britons
Default Re: [DF] Big Bad Wolf

Quote:
Originally Posted by Kalzazz View Post
The Timber Wolf model from allies is a 187pt weight class critter

Any idea what a 450pt weight class wolf would look like?
Human level IQ, they have to be smart if you're going to be a challenging 450pt creature, otherwise they can be tricked pretty easily. I also find some levels in Disguise and Acting are pretty much essential for high cp wolves too, its very easy to misjudge their importance and give too little which pretty much defeats the entire investment, so make sure you get enough. Remember that a sheep is often an easier disguise for a wolf than an elderly person is, so if in doubt stick to the easy stuff.

But otherwise I'd just generally dial up all of the normal wolf characteristics to 11.
Lots of additional ST helps in all natural combat a wolf will be performing in, a size upgrade also seems prudent at that cp level which will make it cheaper.
You should also look into keeping its Move and Dodge up, again normal wolves harry their prey until they find an opening, so being able to stay out of harms way until that point is pretty much essential.
Make sure its got Night Vision at max or Dark Vision too.

Increase Brawling skill a lot so that it can make lots of deceptive attacks, boost Stealth as well so that it can get initial strikes in. A level or two of Silence might also work here, limited to only woodlands if you don't want it to be too supernatural.
Give it some techniques for targeting neck and limbs as those are favoured attacks.

Depending on how supernatural it is give it a lot more DR, if its still meant to be a normal animal make it Tough Skin. Increasing its HT will keep it alive for a lot longer too, but a few levels of Hard to Kill and Hard to Subdue would also really help here without inflating its HT too high so that poisons can still affect it.

If you're willing to go a little less mundane in its characteristics, give it a Terror (hearing) attack for a wolf howl that'll stun enemies before/during combat, Takes Extra Time might be needed for the classic long drawn out howl too. Make sure you invest in additional fright check penalties to get worthwhile results.
Also if you're finding damage still a little too weak, put in some more levels of Striking ST or even Weapon Master (Bite) to allow them to really chew through armour.
__________________
...like a monkey with a wrench.

Last edited by PseudoFenton; 01-17-2012 at 12:50 PM.
PseudoFenton is offline   Reply With Quote