Quote:
Originally Posted by Kromm
As far as "unarmed attackers are hosed vs. weapon parries" go, two things:
1. As has been belabored (at this point), Strikers count as weapons and not as body parts. All the scariest monsters ought to have Strikers. It's a simple matter to proclaim "All monsters with horns, claws, etc. have Strikers!" and ignore the rules for damaging unarmed attackers with parries. This lets heroes continue to hack off zombie arms and tentacles, of course.
2. Nothing in DF says you get to ignore the box on p. B378. That's considered a basic rule, and pp. 26-27 of DF 1 expressly call out weapon breakage. The upshot is that a paw or bite weighs ST/10 lbs., while a pounce or charge weighs ST lbs. Thus, a charging karkadann with ST 20 can destroy parrying weapons (even a very fine broadsword has 50/50 odds of just snapping off).
On the other hand, arguably the biting and clawing monsters aren't the ones that seriously scare heroes. Dragons breathe fire, mindwarpers shoot psionic bolts, liches cast spells, and even lesser creatures might launch spikes, breathe frost, etc. And anything with hands ought to have weapons.
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And arguably the Big Bad Wolf ought to be able to blow your house down, or you a dozen yards into the nearest wall or tree, in order to soften you up.
Or have a really high skill for Deceptive Attack, or have Extra Attack and a good enough skill that it benefits you to Feint and Attack on a regular basis, or if you're really getting so little mileage out of your own defenses, do an AoA as Feint and Attack.