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Old 06-22-2014, 11:49 PM   #19
naloth
 
Join Date: Sep 2004
Default Re: Trained Strength for Striking [TG]

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Originally Posted by aesir23 View Post
1: It's realistic. When you increase skill, you build muscles and Neuro-pathways that allow you to generate more power with certain specific movements. Additionally (and IMHO more importantly) you learn to use your whole body in coordination, bringing more muscle groups and more of your mass to bear on the problem.
The counter is that broad training or an aptitude (talent of sorts) should also contribute making effective moments. You're going to have some rather odd results of a DX10 fighter at DX+3 fights a DX18 fighter at DX-1. The latter fighter is still a lot better overall, just less specialized.

Quote:
2: It makes skills a better deal. You seem to think it makes them too good a deal, but I disagree. Skills are a pretty bad deal compared to Dex, leading to a lot of optimization away from buying skills. This little incentive helps. I suggest combining it with more generous defaults to help even more.
It seems to shift the balance a bit far in the skill direction which under 4e already seems pretty good. Combat characters already tend to focus on getting 1-2 skills above attributes.

This seems like a hidden nerf to generalists, untrained people that invested in raw ST, and people that didn't focus in training rather than a way for combat characters to shine their skills. After all, a high skill allows you to target hit locations or chinks in armor already.
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