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Old 06-14-2019, 07:58 PM   #5
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: A question about Modular Abilities and spells

Quote:
Originally Posted by Gef View Post
Thaumatology lists an enhancement to Magery that dispenses with prereq.s; depending on how many level of Magery you have, it'll probably be cheaper to add this enhancements and reduce the level of your modular ability. -GEF
There's also a perk that let's you ignore the prereqs of a single spell. I did a MA build where one slot held a spell and the other held the perk, for a very cheap mage build.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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