Re: Testing the random character generator
The code is generic PHP with no libraries so the natural interface for it is web. As long as the output isn't too verbose it should be accessible from any smart phone. A detailed character sheet would download the character into your browser's Javascript storage and then track hits, spells currently active, or whatever.
I'm leaning towards four settings: Level, class, race and setting. Spin those dials one way for a wizard's guild in a major city and another for an Orc barbarian raiding party, or an Orc barbarian wizard's guild, etc.
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