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Old 06-27-2019, 09:15 AM   #7
swordtart
 
Join Date: Jun 2008
Default Re: Thunderkit Fuel Cells -- A Thought

Or ignore the removal from UACFH and just use the original rules?

There's plenty of stuff that didn't make the cut that I couldn't see an issue with.

Sure AV ammo was overpowered, but what was wrong with the Puff-Dragon smoke rockets (and why not make every smoke using device able to use paint as well).

Some of the stuff that went in was nuts. Like extending the spalling effect from HESH from a 7d weapon to any HESH capable weapon.

Pick and choose what you want. It's your game, you paid for it.
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