Quote:
Originally Posted by MissAmber
So reading over the 4th Edition rules, including GURPS Psionics, has left me feeling utterly lost as to how psionics works. I'm sure it's all there, but it's just not clicking for some reason. Perhaps I'm too entrenched in the power controlled by skill paradigm of 3rd Edition.
Would someone help explain it to me?
|
Going by GURPS Psionic Powers, which I believe you're referencing there ...
- EDIT: The psion purchases a Power Talent.
- The psion purchases a psionic power, which is an advantage that defines what the power actually does.
- The psion then purchases the appropriate Attribute/Hard skill for the power (advantage) purchased above.
- To use the psionic power, the psion must succeed at the Attribute/Hard skill purchased to control the psionic power.
... So, buy Power, buy Skill to control Power, succeed at Skill Check to use power.
Its' all skill-enabled superpowers now. (Except the default magic system. But lets' not go there.)