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Old 08-12-2017, 07:06 AM   #10
Culture20
 
Join Date: Feb 2014
Default Re: Setting in-Campaign PC attributes & skills improvement curves

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For example it should be harder to rise from sword 14 to sword 15.
"Sword 14" means nothing about how much someone has learned.
Someone's default could be 11, while someone else's default is 4. Both are unskilled, and should benefit from basic learning.
I suppose if you're looking from a real world perspective, people who have natural grace and talent (default 11) should have an easier time improving skills than those who are dim or clumsy (default 2-3)
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