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Old 08-10-2017, 05:44 PM   #8
ravenfish
 
Join Date: May 2007
Default Re: Setting in-Campaign PC attributes & skills improvement curves

I have mixed feelings about the idea- the part of me seeking to create worlds where "best-of-the-best" level skills are correspondingly rare is all in favor; the part of me that wants players to get fair value for their character points is more conflicted.

For what it's worth, T-Bone posted an alternate pricing scheme a while back with exponentially increasing skill and attribute costs, and some interesting things this pricing scheme lets one do with defaults and styles:

http://www.gamesdiner.com/escargo
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