Re: Setting in-Campaign PC attributes & skills improvement curves
I have not used such things, but as an alternative: allow only use of limited number of points in a given thing.
I give out 1 point/hour of play so 8-9 for our typical session, but each skill can only get a point if it was used under stress and maximally one point/skill. Also only one attribute can be raised and one point towards one advantage.
The initial fast raise of 1-2-4 points helps the initial rush, but the slow attibute raise and the 4 points/skill limits things fairly nicely in my game.
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