Setting in-Campaign PC attributes & skills improvement curves
Hey there, how's it going?
I would like to know if there's some way to set a "learning curve" for the PCs when learning or improving a skills/attributes.
Basically, I think it should be more expensive paying for short-sword 15 than paying for short-sword 12; it should be more expensive as well, paying for ST 20, than paying for ST 10.
Any thoughts?
Since my group cannot run many RPG-nights, for this new campaign, I want to award them with more points. But also, I want to prevent them from scaling-up the difficulty "because they will improve fast".
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