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Originally Posted by Ghostdancer
What would you reorganize them as?
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I like the system in
Incantation Magic - except that I'd add a "Life" path to deal with animals and plants and turn Demonology back into "spirit".
Quote:
Originally Posted by Ghostdancer
Interesting. I basically declared that Greater Effects cause Long-Term Fatigue Point loss - 1 Greater Effect is 1 LFP and each additional one causes 2 LFP. This only goes away when you've sufficiently rested and not performed any magic.
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Either Distortion Points or Threshold-Limited Mana. I like Threshold-Limited Mana.
Quote:
Originally Posted by Ghostdancer
Illusions are really limited, honestly. Unless you start going a gnostic route and then it becomes too broad. Path of Mesmerism was Toni and my's attempt to basically shove Illusion and Enchantment from DnD into a single group. You might have to do something similiar. If not. You can always create more narrower Path skills and reduce the difficulty from Very Hard to Hard.
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That's an interesting idea. Maybe the rules for Optional Specialization might yield interesting results.