Re: [Basic] Skill of the week: Knot-Tying
On reflection, I realise that I've never taken this skill because my GURPS characters who make a habit of taking prisoners have been TL6+, and thus use handcuffs. Cuffs are more-or-less equivalent to making Knot-Tying by 5, and less bulky than rope; it's not surprising they became popular in law enforcement. If you can get Ultra-Tech's cufftape, that's even better, with 50 uses per 0.5lb roll.
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