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Old 03-03-2015, 01:18 PM   #3
aesir23
 
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Join Date: Oct 2007
Location: Vermont
Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

DCU Martial Arts Styles
Almost every martial arts style available in any GURPS supplement is available in the DCU, provided a sufficient explanation. Additionally there are several new styles available:

Dragon Kung Fu 7

This was the style invented by Richard Dragon, one of the greatest martial artists ever to walk the earth. This is the closest thing to an “Ultimate Style” in the DCU.

He has passed this style on to several other characters of the DCU, who may have passed it on to others. Notable students of Dragon Kung Fu include: The Question (Vic Sage), Lady Shiva, Batman, Connor Hawk, and The Question (Renee Montoya)--any of these are capable to teaching Dragon Kung Fu to others.

Skills:]Acrobatics, Auto-Hypnosis, Breath Control, Judo, Jumping, Karate
Techniques: Acrobatic Stand, Aggressive Parry, Arm Lock (Judo), Choke Hold, Counter Attack (Karate), Elbow Strike, Exotic Hand Strike, Disarm (Karate or Judo), Feint (Karate or Acrobatics), Hammer Fist, Jump Kick, Kicking, Knee Strike, Spinning Punch, Spinning Kick.

Cinematic Skills: Blind Fighting, Body Control, Breaking Blow, Kaia, Flying Leap, Immovable Stance, Light Walk, Mental Strength, Power Blow, Pressure Points, Pressure Secrets, Push, Sensitivity.

Cinematic Techniques: Flying Jump Kick, Precognitive Parry, Pressure Point Strike, Roll with Blow, Timed Defense, Whirlwind Attack (Karate)
Perks: Chi Resistance (Any), Style Adaptation (Any)

Optional Traits
Advantages: Danger Sense, Forceful Chi, Inner Balance, Perfect Balance, Trained by a Master.
Skills: Wrestling, Sumo Wresting, Any Weapon skill.

Trained by Batman 9

While wandering the earth turning himself into the perfect weapon against crime, Batman trained with many of the best martial artists in the world, including The Sensai, Richard Dragon, Lady Shiva, David Cain, and Wildcat.

He has synthesized that training, into the skills most useful for fighting crime on the streets in an urban area. This is the style that he teaches to all of his side kicks, as well as other heroes he deems worthy. Among his students past and present are Nightwing, Robin, Oracle, and Black Canary (Dinah Laurel Lance).

Skills: Acrobatics, Climbing, Judo, Jumping, Karate, Running, Stealth, Thrown Weapon (Shuriken).

Techniques: Acrobatic Stand, Arm Lock, Attack from Above, Back Kick, Breakfall (Acrobatics or Judo), Choke Hold (Judo), Counterattack (Karate), Disarming (Karate or Shuriken), Elbow Strike, Feint (Karate), Jump Kick, Kicking, Knee Strike, Spinning Kick, Sweep (karate), Uppercut (Karate)

Cinematic Skills: Blind Fighting, Breaking Blow, Mental Strength, Pressure Points

Cinematic Techniques: Flying Jump Kick, Hand Catch, Hand Clap Parry, Pressure Point Strike, Roll with Blow, Whirlwind Attack (Karate)

Perks: Cloaked, Improvised Weapons (Karate), Shtick (varies, pretty much any), Style Adaptation (Any, but Dragon Kung Fu, Shurikenjutsu, and Taijutsu seem most common.), Technique Adaptation (Can Disarm with Shuriken).

Optional Skills: Broadsword, Cloak, Smallsword, Staff, Two-Handed Sword


Moo Gi Gong 8

In the real world, Moo Gi Gong is the weapon training included in Hwarang Do. In the DCU, this martial art grants competency in nearly every melee weapon available. Practitioners are very likely to be Weapon Masters.

Notable practitioners include Arsenal (Roy Harper) and Black Canary (Dinah Laurel Lance).

Skills: Axe/Mace; Broadsword, Flail; Staff; Smallsword, Two-Handed Sword and at least one of Jitte/Sai, Knife, Kusari, Polearm, Shortsword, Spear, Tonfa, and Two-Handed Axe/Mace.

Techniques: Counterattack (any Weapon Skill), Feint (Any weapon skill in style)

Cinematic Skills: Power Blow, Pressure Points, Sensitivity

Cinematic Techniques: Dual-Weapon Attack (Any One-Handed Weapon); Dual-Weapon Defense (Any weapon skill in style); Pressure Point Strike (any weapon skill), Whirlwind Attack (Any weapon skill in style).

Perks: Dabbler (Any Group of Melee Weapon Skills), Grip Mastery (Staff); Grip Mastery (Katana), Improvised Weapons (any), Off-Hand Weapon Training (Any one-handed weapon skill in style); Style Adaptation (Any Armed Style from Asia), Technique Adaptation (Feint); Technique Adaptation (Whirlwind Attack), Weapon Adaptation (Any reasonable, As many times as you want.)

Optional Traits
Advantages: Ambidexterity; Combat Reflexes; Enhanced Parry (All), Weapon Master (All Melee Weapons).
Skills: Bow; Combat Art form of any weapon skill in style.

Last edited by aesir23; 03-25-2015 at 08:06 AM.
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