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Old 03-03-2015, 01:17 PM   #2
aesir23
 
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Join Date: Oct 2007
Location: Vermont
Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Power Modifiers

Super (Meta Gene) (-10%). Your powers are derived from the mysterious Meta-Gene. You're subject to Anti-Powers (e.g. Static and Neutralize) and Rare Technological Countermeasures. In most cases where a lab accident or exposure to chemicals created a super-being, this is the real cause. This is by far the most common origin in the DCU.
Exemplars: Black Canary, Poison Ivy, Vandal Savage.

Super (Elemental) (-5%). Your power is derived from an extra-dimensional force that represents an elemental building block of the universe. The Speed Force and The Green are two prominent elemental forces. There are no Countermeasures, but you are susceptible to appropriate Anti-Powers and in many cases and opposing force (e.g. The Negative Speed Force).
Exemplars: The Flash, Swamp Thing.

Super (Alien) (-10%) You are susceptible to Anti-Powers and Countermeasures, but they're different Countermeasures (Light from a Red Sun, etc...).
Exemplars: Superman, Martian Manhunter.

Super (Lantern Corps) (-25%), you derive your power from a power ring. Susceptible to Anti-Powers and Countermeasures--also includes Costs Fatigue (-5%) and Pact (Varies, usually a Duty or Code of Honor) (-10%).
Exemplars: Green Lantern, Sinestro.

Trained (-0%) You earned this ability the hard way, through training and exercise. This replaces the need for any Unusual Training or Special Exercises Perks and should be reserved for abilities that would normally be allowed with such a perk.
Exemplars: Batman, Green Arrow.

Magic -10% There is no such thing as "Mana" in the DCU, however, magical abilities are susceptible to their own sets of Anti-Powers and (magical) Countermeasures. Includes both overt spell-casters and people empowered by magic.
Exemplars: Dr. Fate, Wonder Woman, Captain Marvel.

Super-Science (-10) As described in GURPS Supers, this is just Super with equipment, including robots. Reserved for technology that grants real superpowers, gadgets that approximate real world technology require no power modifier.
Exemplars: Cyborg, Metallo, The Metal Men, Red Tornado.

Cosmic (+50%) As described in GURPS Powers.
Exemplars: Darksied, The Endless.

Last edited by aesir23; 03-03-2015 at 09:17 PM.
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