Quote:
Originally Posted by DanHoward
I played Rolemaster for over a decade and enjoyed it (we played it so much that most of us had memorised all the entries in the common critical hit tables) but that doesn't mean that the combat mechanic is realistic. It is silly to have to guess how successful an attack might be before deciding on a defense. In GURPS you know that the attack is going to hit when you choose how to defend but you don't know how effective the attack will be. It is a better approximation of how I invision realistic combat.
|
The micro-management in GURPS combat gives me a certain game-y feel, not that that is always bad from an entertainment point of view. To me it doesn't feel more realistic than modelling the overall effects over a longer time, just different. To each their own.