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Old 02-10-2019, 09:12 PM   #4
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Join Date: Dec 2016
Default Re: Spoiling Attack Scenario on M1

Played this scenario again today, and my first time playing personally and not just hosting the games. First with defense reduced to 6 armor units and 12 squad units, plus the hidden Mk.III. Attack with 15AU.

The attack played well but still got hammered. So much so that buffing up its AU would not bring it close to a chance of winning. Changed things up significantly for the second game.

Defense got 4 armor units, 12 squad units, and a hidden Mk.II.

Attack got 18 armor units. Target goal to score at least 16 points of damage on the Mk.II and then escape as many units off the board as possible.

Marginal attacker victory with 5 AU escaping.

The forces may or may not be well balanced yet; but it was certainly a very fun and challenging game for both sides. Will run more playtest scenarios of this at TotalCon in two weeks using these force levels.
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