Quote:
Originally Posted by DreadDomain
Good catch. Blunt Trauma is another one I was flip flopping about. Should it be used in a Super game? Any problem if it's ignored.
|
If you aren't playing with it the "Tough Skin" limitation isn't really valid since at least half the limitation is for being vulnerable to blunt trauma. I took a -20% skin such that DR wouldn't help against skin contact based attacks.
I prefer using blunt trauma to separate the types of DR. For me, it adds flavor if bullets do minimal damage while irritating the Hulk but bounce off Superman.
Quote:
High movement in this case is in line with how he is depicted. As written, he can fly coast to coast in a matter of minutes. Of course, a high powered game like that would require some kind of "convention agreement" between the gm and players.
|
Sure, understand. I'd probably implement a "ghostly move" type advantage for off screen movement if you only could use it to bypass travel time. Otherwise, your version should be able to use himself as a missile (though given his DR/IT:DR, it may be a one time thing!).