Your stuff from
this older thread has kept me interested in KYOS stuff. I haven't committed to using it, but now I just might.
Quote:
Originally Posted by naloth
From KYOS and using the baseline that everything expands at the same rate with a log progression such that:
ST 20 BL 200 lbs Thr 3d
ST 30 BL 2000 lbs Thr 5d+1 (~Spidey's ST)
ST 40 BL 10 ton Thr 8d (~Thing/Colossus ST)
ST 60 BL 1k ton Thr 13d (Superman recent movie)
Here's what a few basic book weapons look like (nothing below 4d is affected):
TL6 Concussion Grenade was 6d, now 4d+1
TL7 Concussion Grenade was 10d, now 6d
TL7 Frag Grenade was 8d[3d], now 5d+1[3d]
Assault Rifle was 5d, now 4d+1
Hunting Rifle was 7d, now 5d
Sniping Rifle was 9d+1, now 5d+2
ATGM was 60d(10d), now 10d+1(10)
SAM was 18d, now 7d+1
HMG .50 was 13d+1, now 6d+2
Bazooka was 6dx2(10), now 6d+1
RPG was 6dx3(10), now 7d+1
LAW was 6dx6(10), now 9d+1
You can also rescale the animals, vehicles, and armor in other books either using KYOS rules or this:
Old ST/DR 20 now 16
Old ST/DR 30 now 20
Old ST/DR 40 now 22
Old ST/DR 60 now 26
Old ST/DR 80 now 28
Old ST/DR 100 now 30
Old ST/DR 150 now 33
Old ST/DR 250 now 38
Old ST/DR 500 now 44
Old ST/DR 1k now 50
You get a very cinematic, very playable 4 color world. It's basically what film, TV, and Supers play like.
For stacking (since these are log values):
Use highest and add +3 for equal values, +2 if they are within 1 or 2 lower, +1 with 3-5 levels, +0 otherwise.
Example
DR 20 + 20 (layered/cover) = DR23 for protection.
DR 20 + 19 (layered/cover) = DR22
DR 20 + 16 (layered/cover) = DR21
DR 20 + 14- (layered/cover) = DR20 (no benefit).
It also helps explain why a character (dragon? Super?) with good DR won't bother with armor. There's marginal benefit and only if it's nearly as tough as the character.
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I'm throwing that post into this thread because I actually found your previous explanation a little bit easier for me to understand.
Furthermore, while I'm aware that you're looking at Supers stuff, do you have an idea as to how you would approach low-tech arms and armor? It seems out of the scope you've been touching on (especially with the note that no high-tech arms under 4d have been altered), but I wanted to see if you had any thoughts. Can low-tech weapons continue to be used as is? What about armor in the lower DR ranges? Because it seems like DR 1 through DR 3 would all just become DR 1, which seems a little... wrong?
I'm starting to work on putting together a new campaign, and I am
almost convinced that I should finally apply KYOS.