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Old 09-11-2018, 11:08 AM   #6
Fred Brackin
 
Join Date: Aug 2007
Default Re: Alternative GURPS TRAVELLER (or path not taken)

Quote:
Originally Posted by hal View Post
Ok, so what kind of time scale would you rather see? If it weren't for the Rate of Fire Bonuses - trying to hit anything at longer ranges would be exceedingly difficult.
Something short. I'd rather not have to handwave whatever it is that the PCs are doing that takes so much time.

One thought is that the gunners are using the Precision Aiming Technique from Tactical Shooting. That takes up time and gives bonuses to hit.

The basic issue with space combat scale is that people seem to really, really want to move litle ship counters on a tabletop map even if there isn't anywhere to go. So you end up stretching Turn length to allow for enough movement to add up until it's worthwhile to move the ship counters.

If you boosted acceleration by an order of magnitude or two (more in line with current military space fiction) you could shorten the turn length by the same factor. Reducing weapon range could have a similar effect.
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