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Old 05-14-2013, 07:08 AM   #12
gilbertocarlos
 
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Default Re: What needs to be reinvented?

Quote:
Originally Posted by Gonzo View Post
Thank you all for your thoughts.

Maybe I can clarify and extend the question a bit.

Do the Technological Skill (the ones that require defined TL) cover knowledge of previous TLs?

A quick example is Armory (Small Arms) TL8. Does it cover any consistent knowledge of crafting of TL5 Muskets? Are there just penalties to the skill check?

How would you rule out the attempt to craft (or invent first) something sophisticated that was quite popular in pre-disaster era and its working principles were known but no one has any schematics of internal construction (only the general idea). The parts for this device or some similar spare parts will be scavenged. So the task is to take this bunch of parts, use the things you need and construct a device that will work the same way as before.
If it is a simpler version, yes, it covers, if it has it's complications or is different, then don't.

So, if you know how to make an assault rifle, a bolt action is a simpler version, you could make one, a musket is even simpler, you could make one, however, you couldn't make a crossbow, you would have to use the default.

If you know how to make kevlar, you could make cloth armor, maybe even layered leather and brigandine, but not plate.
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