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Old 12-17-2017, 09:40 PM   #15
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: GURPS Hermeneutics

Quote:
Originally Posted by ericthered View Post

Pay for the effect, not for the fluff.
Very important! People constantly ask why Altered Time Rate doesn't give bonuses to defenses. "If I move twice as fast, surely it's easier to defend?" If that matters to you, you can use the second of every two maneuvers you get for All-Out Defense. Now you can Attack, Concentrate, or even All-Out Attack and still defend better than slower people! But that's the effect . . . the fluff is some meeble about being very fast, which is "Like, whatever, dude." It isn't what matters.
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