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Old 01-20-2017, 04:05 PM   #7
Phil Masters
 
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Join Date: Aug 2004
Location: U.K.
Default Re: The Discworld RPG - Occupations Gone...

Gambler
75 points
There may be a human society without gamblers, but don’t bet on it. You make your living that way; you carefully watch games, track the odds, and play when there’s an advantage. See p. 139 for more on this.

Incidentally, Gamblers’ Guilds generally permit a certain amount of non-magical cheating, within strict limits. If everyone does it, the game becomes a contest of skill, whether or not it’s “supposed” to be, after all. Non-Guild-members may have their own opinions on the matter, mind you.

Attributes: ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 10 [0].

Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.00 [0]; Basic Move 5 [0].

Advantages and Perks: 25 points chosen from among DX +1 [20], IQ +1 [20], extra Per [5/level], Basic Move +1 [5], Acute Vision [2/level], Alcohol Tolerance [1], Attractive [4], Born to Hang [10/level], Charisma 1 [5], Check the Exits [1], Combat Reflexes [15], Cultural Familiarities [1 each], Danger Sense [15], Daredevil [15], Eidetic or Photographic Memory [5 or 10], Empathy or Sensitive [15 or 5], Fearlessness [2/level], Forgettable Face [1], High Manual Dexterity [5/level], Honest Face [1], Improvised Weapons (Brawling or Knife) [1], Languages (any modern) [varies], Lightning Calculator [2], Luck [15], Reputation (good company) [varies], Resistant to Disease +3 [3], Serendipity [15], Unfazeable [15], Voice [10], or Wealth (Comfortable) [10].

Disadvantages: -25 points chosen from among Callous [-5], Compulsive Gambling [-5*], Cowardice [-10*], Enemies (past marks) [varies], Greed [-15*], Laziness [-10], Overconfidence [-5*], Overweight [-1], Pacifism (Reluctant Killer) [-5], Post-Combat Shakes [-5*], Reputation (too darned sharp) [varies], Secret (“Amateur Player” cover image) [-5], Struggling [-10], or Trickster [-15*].

Primary Skills: Body Language (A) Per [2]-12; Gambling (A) IQ+2 [8]-14; Games – choose three, each (E) IQ+2 [4]-14.

Secondary Skills: Any four out of Acting, Fast-Talk, Holdout, or Streetwise, all (A) IQ [2]-12; Carousing (E) HT+1 [2]-11; Current Affairs (Sports) (E) IQ+1 [2]-13; Filch (A) DX [2]-10; Observation (A) Per [2]-12; or Sleight of Hand (H) DX-1 [2]-9.

Background Skills: Any five out of Area Knowledge (one city) or Savoir-Faire (High Society), both (E) IQ [1]-12; Detect Lies (H) Per 2 [1]-10; Diplomacy or Psychology (Human), both (H) IQ-2 [1]-10; Brawling, Fast-Draw (Knife or Sword), or Knife, all (E) DX [1]-10; Fortune-Telling (any), Merchant, or Public Speaking, all (A) IQ-1 [1]-11; Intimidation (A) Will-1 [1]-11; Pickpocket (H) DX-2 [1]-8; Sex Appeal (A) HT-1 [1]-9; or Shortsword or Stealth, both (A) DX 1-[1]-9.

Gamblers with a serious tendency to cheat should be sure to take Sleight of Hand from among the options, and then find the points to get much better at it.
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