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Old 01-19-2017, 04:01 AM   #2
Phil Masters
 
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Join Date: Aug 2004
Location: U.K.
Default Re: The Discworld RPG - Occupations Gone...

Second template.

Conjurer
50 points
“Pick a card, any card . . . oops, sorry about all the doves, they’ll calm down in a minute . . . now, can I have a volunteer from the audience?”

You are more likely a hobbyist than a professional entertainer, but you enjoy the art of conjuring – as do audiences, who like being tricked more than anything as boring as real magic. This seems to discompose real wizards a bit, and they can be a bit short with you, or even tell you you’re a joke – but you’re sure that, if you carry on being cheerily friendly with them, they’ll come around eventually. You also have problems with anyone who’s seen too many card tricks or who has problems with rabbits, but you’re still amazed that such people even exist.

Attributes: ST 10 [0]; DX 11 [20]; IQ 11 [20]; HT 10 [0].

Secondary Characteristics: Damage 1d 2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [0]; Per 11 [0]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].

Advantages and Perks: 20 points chosen from among DX +1 [20], IQ +1 [20], Ambidexterity [5], Charisma 1 [5], Eidetic Memory [5], Flexibility [5], Good with Kids [1], High Manual Dexterity [5/level], Honest Face [1], Lightning Calculator [2], Resistant to Disease +3 [3], Smooth Operator 1 [15], Versatile [5], or Voice [10].

Disadvantages: Dependent (Worried-looking woman in a spangly dress; 25 points, Loved One, 12 or less) [-20] • -10 points chosen from among Chummy [-5], Curious [-5*], Fat or Overweight [-3 or -1], Gluttony [-5*], Odious Personal Habit (Overdoing the Tricks) [-5], Overconfidence [-5*], Pacifism (Reluctant Killer) [-5], Post-Combat Shakes [-5*], or Reputation -1 (As an annoyance, among wizards and their employees, 10 or less) [-1].

Primary Skills: Hobby Skill (Lore of Stage Conjuring) (E) IQ+2 [4]-13; Sleight of Hand (H) DX [4]-11.

Secondary Skills: Fast-Talk (A) IQ [2]-11; Holdout (A) IQ [2]-11; Public Speaking (A) IQ [2]-11. • Then add +1 to your level with one of these [2].

Background Skills: Any four out of Acting, Animal Handling (Doves and Pigeons or Rabbits), Disguise, Explosives (Fireworks), Fortune-Telling (any), or Lockpicking, all (A) IQ 1 [1]-10; Detect Lies (H) Per 2 [1]-9; Escape or Pickpocket, both (H) DX 2 [1]-9; Filch (A) DX 1 [1]-10; or Knot-Tying (E) DX [1]-11.

These skills may seem low for a conjurer who regularly fools audiences, but remember that a conjurer on stage has the benefit of careful planning, the use of well-designed tricks (the Hobby Skill covers knowledge of those), a controlled situation, and a lot of gimmicked props. Put together, these provide large bonuses to the relevant skills. Still, the best conjurers have significantly higher skills.

Many conjurers have a Code of Honour that requires them not to reveal the secrets of conjuring to outsiders, and to be polite to other conjurers. However, this only rates as a quirk.
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