07-14-2014, 10:03 AM
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#20
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
Quote:
Originally Posted by Kromm
In my previous campaign, which was TL2-3 fantasy, the leading military power was modeled on the Roman Empire. They made heavy use of siege engines, and the PCs found Artillery (Catapult) valuable for their more daring raids – especially ones where they captured loaded machines of war. The artificer found it useful for his one-off death machines. See GURPS Low-Tech, pp. 78-83 for the kinds of weapons that turned up.
In my current campaign, Artillery (Cannon) has seen a lot of use for infantry mortars (GURPS High-Tech, pp. 145-147), while Artillery (Guided Missile) has seen modest use for MANPADS such as the Stinger (GURPS High-Tech, pp. 152-153).
I've yet to use Artillery (Beams), Artillery (Bombs), or Artillery (Torpedoes).
Forward Observer has seen use in many of my higher-tech campaigns since it was introduced in the first edition of GURPS High-Tech years ago. I consider calling in fires to be a great task for small groups of PCs. That said, PCs have also used it to direct mortar fire from their own team just over the hill . . . having a camouflaged observer prone with field glasses on the hilltop while the mortar team is barely out of sight just behind him is plenty useful.
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How did you handle the FDC?
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