Quote:
Originally Posted by Rindis
After several months away, I revisited this project today with another ten spells:
Dungeon Sorcery Spells 6
The most important part is finally rounding out the 'utility' spells with Identify and Dispel Magic. The rest of them mostly revolve around transformations, from Change Self, to Enlarge, to the old Chainmail classic of Massmorph.
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I like your guideline for gaining of ST/HP from Enlarge. I also love your inlined apology :)