I've been wanting to address the question of "what do I do with the sage if magic doesn't exist?" for a while now.
The quick answer is: Strip away his Magery, Thaumatology, and Path skills. That saves 60 points right there. Now spend those on whatever cool abilities you
do want to use in your game -- whether that means Mysticism, psionics-rebranded-as-magic-spells, or just extra ST and DX so he can be a backup warrior.
I've also got a longer answer, with far more detail, but I'll have to ask you to wait a little while for that one. Just keep an eye on
Warehouse 23 in the meantime.