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Old 11-15-2017, 07:09 PM   #1
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Hospitalier to the fore!

Since Kromm posted a cleric that slays evil and doesn't heal, I decided to post a holy warrior who is as much combat medic as combatant:
. .

Gilead of Aquerigon
250-point Human Holy Warrior
Gilead is a member of a militant order serving the goddess of healing. He and his brothers and sisters are trained to march with the armies of the righteous, bringing much needed healing in the midst of battle. As dedicants to the path of life, they are also trained to destroy the undead.

Gilead has a selfless desire to aid the injured, especially those injured in battle against the darkness, and often fails to consider his own safety when doing so. This extends even to intelligent living monsters who have been defeated or surrendered, and he will not allow a prisoner to suffer. His order emphasizes cleanliness, both physical and spiritual, and he performs cleansing rituals and meditations daily. He is quick to express his feelings, and has difficulty hiding them.

He has since felt his goddess' calling to aid the adventurers brave enough to descend into peril and bring the fight to the doorstep of Evil.

In combat he will use the reach of his spear to keep his distance from the melee as much as possible, so that he will be free to disengage and tend the wounded, and will prioritize healing his comrades over fighting the enemy. He will usually save his Contingency Casting for a vital healing spell or to remove an affliction when Faith Healing has failed him.

ST 13 [30]; DX 13 [60]; IQ 12 [40]; HT 13 [30]
Damage 1d/2d-1; BL 34 lbs.; HP 13 [0]; Will 14 [10]; Per 12 [0]; FP 13 [0].
Basic Speed 6.00 [-10]; Basic Move 6 [0]; Move 3.
Dodge 7; Parry 12 (Spear); Block 7.

Advantages
Born War Leader 1 [5]
Contingency Casting 1 [14]
Faith Healing [33]
Higher Purpose (Slay Undead) [5]
Holiness 3 [15]
Rest in Pieces [1]


Disadvantages and Quirks
Disciplines of Faith (Ritualism) [-5]
Easy to Read [-10]
Selfless (6) [-10]
Sense of Duty (Adventuring Companions) [-5]
Sense of Duty (Good Entities) [-10]

Always speaks his mind. [-1]
Cries easily and often. [-1]
(and is embarrassed by it) [-1]
Dislikes hymns and religious music because they remind him of the hospital. [-1]
Insists that prisoners receive food, water, and medical treatment. [-1]

Skills
Brawling-14 [2]
Climbing-12 [1]
Esoteric Medicine (Holy)-12 [4]
Exorcism-14 [4]
First Aid-12 [1]
Gesture-12 [1]
Hidden Lore (Undead) [2]
Hiking-12 [1]
Intimidation-13 [1]
Leadership-12* [1]
Meditation-12 [1]
Physiology (Undead)-12 [4]
Psychology (Undead)-12 [4]
Religious Ritual-10 [1]
Spear-18 [20]
Strategy-12* [2]
Stealth-12 [1]
Tactics-12* [2]
Theology-10 [1]
Wrestling-14 [4]
Thrown Weapon (Spear)-15 [4]
*Includes +1 from Born War Leader
Equipment
$1,000, 75.3 lbs. (Medium encumbrance)
Clothing. $0, 2 lbs.
Coins. 3 silver, 3 copper. $63, 0.12 lbs
Healer's Kit. $200, 10 lbs
Heavy Cloth Armor Suit. DR 2. $450, 36 lbs
Holy Symbol. $50, 1 lb.
Javelins (3). 1d+1 imp Acc 3 Range 19/32 Shots T(1) Bulk -4. $90, 6lbs
Long Spear 1d+2 imp (reach 2,3*; 1d+3 two-handed). $60, 5 lbs.
Personal Basics. $5, 1 lb.
Rations, 6 meals. $12, 3 lbs.
Small Backpack. Holds coins, healer's kit, personal basics, rations. $60, 3 lbs.
Wineskin. Full. 1 gal. water. $10, 8.25 lbs

Last edited by sir_pudding; 11-16-2017 at 12:57 PM.
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