Quote:
Originally Posted by Turhan's Bey Company
Short answer: it's based on Thrust damage with an additional, easily-looked-up modifier for how far you moved.
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I did a short comparison of GURPS vs DFRPG Slam damage values as a blog post
here, with examples. Net effect is that Strength becomes more important than velocity if you use the DFRPG Slam damage, which I intend to do in all my future GURPS games.