Quote:
Originally Posted by Perfect Organism
I'd say their resistance to Lyrium is probably just part of their magic resistance.
Enchantment seems to be totally different to normal GURPS enchantment. You don't need to be a mage to do it and it's all apparently based on craftsmanship and materials. I'd just define the effects of the runes and work out a price for them.
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I'd recommend checking out the Runesmith rules from 1st edition Warhammer Fantasy Roleplay (the Realms of Sorcery sourcebook). With a little tweaking they fit the bill nicely. I'd offer to send you the conversion I've already done, but Games Workshop told me (more or less) to stop distributing it...